new DrawableImage(image, x, y)
Image object wrapped in drawable,
restorable if it is loaded via ResourceLoader.
Parameters:
Name | Type | Description |
---|---|---|
image |
Image | The image to draw |
x |
number | |
y |
number |
- Implements:
Extends
Members
(static) defaultOptions
(static) effects
Add a new function here if you want custom image processing.
Call the getSource argument and modify the given canvas / image data.
Properties:
Type | Description |
---|---|
Array.<DrawableImage~imageProcess> |
(constant) initializer :string
The name of constructor the class, will be used to restore the object.
The constructor has to be accessable via
window[initializer]
Type:
- string
- Overrides:
- Implements:
Methods
canDrawPartial() → {boolean}
Can it draw only a certain part?
If yes, drawContext will be called with rect, and drawable should draw only in that rect.
Drawing less = better performance.
- Overrides:
Returns:
- Type
- boolean
drawOnContext(context, rect)
Draw on this context.
If canDrawPartial is true, this can be called with rect.
When it is called with rect, drawable should only draw in the specificed area.
Parameters:
Name | Type | Description |
---|---|---|
context |
CanvasRenderingContext2D | |
rect |
Rect | In the context's coordinate. |
- Overrides:
frame() → {Rect}
Return the frame, which is the actually area this drawable draws on (including things like shadow).
Subclass should override if needed.
- Inherited From:
Returns:
- Type
- Rect
(inner) getSource() → {Canvas|ImageData}
Parameters:
Type | Description |
---|---|
string | "canvas" or "imageData" |
Returns:
- Type
- Canvas | ImageData
(inner) imageProcess(getSource, options)
Parameters:
Name | Type | Description |
---|---|---|
getSource |
DrawableImage~getSource | |
options |
Object.<string, any> | drawable image's option |